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Do you know that there’s an increasing range of Avatar-based virtual worlds (graphical worlds featuring 2D and 3D representations of people) that allow users to assume multiple identities and roles, and also to design and build their own landscapes and environments?
Their fast-growing virtual populations involve participants from all over the ‘real-world’. As well as social interactions, virtual worlds now facilitate advertising and business opportunities and are attracting major media coverage plus the attention of business leaders, e.g. at the January 2007 World Economics Summit in Davos.
Come and join us at this fascinating event to learn more about:
- the history of 2D and 3D graphical worlds, starting with the first avatars in Maze War in the mid-1970s
- Second Life (created by Linden Lab), the leading example of the current evolution of virtual worlds.
- how leading global organisations are using virtual worlds to collaborate internally,and market externally.
Our expert presenters are:
- BRUCE DAMER – Virtual Worlds expert & author of “Avatars”
- IAN HUGHES – Metaverse Evangelist, IBM
- Dr. JIM PURBRICK, Software Engineer, Linden Lab
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